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Saints Row - 2022

 



Back in the saddle. Yeah, I know there has been quite a few games since my last post, but hey. Life gets busy and we forget about some things. Forgive me, please. 

Saints Row 2022. What can I say? Every Saints game I have encountered through the years has been absolutely over the top. This one I cannot say deters from that statement. However, I feel like if you were to take GTA and some Need for Speed drifting antics and put them together...this is what you get. Maybe with a little more of a colorful storyline. 

Now for the real grit. The campaign of the game itself is quite short and monotonous. Having to rely on wingsuiting or actually stealing a vehicle to get from place to place is a breath of fresh air though compared to just power jumping and flash sprinting from place to place like in past iterations of the game. Now, at this point in my Saints venture, I've completed the campaign, have roped a buddy in to try out the co-op campaign with me...all of that. It's not put together too bad. Like any other game released this year, it does have a variety of glitches and bugs that can be quite annoying or memorable, depending on how you want to look at it. For what it's worth, the game is definitely playable enough to keep me grinding towards the Platinum trophy on PS5. 

After the campaign: STILL FUN. However; you have to really be able to overcome the monotony and the overused dialogue by every NPC you encounter. Challenges can be tough, but not too bad. There's definitely a fuck-ton of them. WINGSUIT challenges will be the bane of your existence, especially with the radio towers. Fighting becomes like clockwork and after a while you will get tired of driving and drifting to the same places and will snap a few photos of fast travel spots to get there quicker. 

Overall, I will give the game a 8.5/10. Just because I'm a bit bias as a fan of the series, and because, let's face it, you've played the other shit that's out there. Can't get much worse. 

Until next time, gamers...

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